One of the greatest generals of the Qiraji forces. He is encountered at the second stage in the Ruins of Ahn’Qiraj raid. General Rajaxx was described in the war of the shifting sands as a towering monstrosity, who swings his limbs and shouts his commands to the soldiers during battle.
General Rajaxx Loot Table
Classes with long term CCs, for example, Mages and Warlocks makes this battle much simpler. When absolutely necessary, roots and stuns can assist them with getting their CCs set up. Raid with alliances has a good advantage in this battle, as they can keep a Warrior alive between waves to recoup Mana with a Paladin's Judgment of Wisdom. Mages can likewise buff the strike with Amplify Magic spell to additionally expand Andorov's passive healing. There's next to no magic damage during the whole battle
DPS & Tanks
Focus on what wave your raid is as of now in, and be mindful so as to not coincidentally break any CCs. Healers will require a great deal of help saving their mana, so in the event that you have a window to gauze, it is recommended that they do it.
This is a long battle, so Mp5 or potentially Spirit Gear is significant, just as mishandling downranking spells to monitor mana. Bandaging additionally makes a difference. The attention must be on mending Andorov and his Kaldorei elites, yet particularly Andorov - His Aura of Command makes your employment that a lot simpler. In spite of the fact that the assault will be continually at low wellbeing during Rajaxx himself, you don't have to panic heal the entire raid - Thunder crash bargains at least 100 damage, so you just need to keep everybody except the tanks over a 100 heal points.
Before you engage Rajaxx himself, you’ll need to go through waves and these waves will be sent to your direction by the general himself.
Lt. General Andorov
After Kurinnaxx is dead, five NPCs will come forth and run further into the occurrence: Lieutenant General Andorov and four Kaldorei Elite.
The hordes brought by General Rajaxx will move towards the raid in waves. Each wave will contain various Swarmguard Needlers and Qiraji Warriors that can and ought to be CC'd, just as a named small boss with a particular capacity. Needlers are delicate however bargain a great deal of damage, while Warriors deal lesser damage and have more health points. In this raid, you'll have 3 minutes to kill each wave before the following one is conveyed, and in case you're sufficiently quick, you will possess energy for some aloof mana recovery. There are 7 waves altogether before Rajaxx himself draws in the strike in battle. The best procedure for the gauntlet is to appoint CCs to classes with long CCs, for example, Mages and Warlocks and spotlight on the smaller than expected mini-boss of the wave. After he is dead, gradually break and execute the CC'd targets.
In wave 1, Chief Qeez has a low-range Intimidating Shout AOE dread. Ranged DPS and healers should avoid Qeez while melee classes should be cautious about the dread. In wave 2, Commander Tuubid has Attack Order, a centre assault capacity that sends all hordes in the wave to kill the stamped target. CCs are truly significant in this wave and should be kept up no matter what while Tuubid is alive.
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